![]() With SOLID toggled on the terrain is displayed as close as possible to how it will appear in game complete with textures and sky properties. SOLID and WIRE are linked to one another as toggles while HEIGHT and COLOR and independent toggles. ![]() These buttons affect how the vertex map is displayed. Linked to the SHOW control is a subset of controls just for the vertex map of the terrain entitled Terrain View. This comes in handy especially when dealing with object or foliage heavy worlds that take a lot of screen render time. By turning on Paths and Regions they can all be seen but only the object can be edited. For example Paths and Regions are invisible while working in object but a certain object needs to be within a region and not on top of a Unit Spawn Node. The Show control is a special control that turns on the visibility of objects even if the editor is not in their normal working mode.
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